From f3f7d603675ac15d6397b50591b598aacc932862 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 24 May 2009 16:11:35 +0000 Subject: Add a new permissions check for bulk object returns. --- .../Region/CoreModules/World/Permissions/PermissionsModule.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs') diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 46a0da2..6beb6d3 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -168,6 +168,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED + m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED m_scene.AddCommand(this, "bypass permissions", "bypass permissions ", @@ -1523,5 +1524,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions // You can reset the scripts in any object you can edit return GenericObjectPermission(agentID, prim, false); } + + private bool CanUseObjectReturn(ILandObject parcel, uint type, IClientAPI client, Scene scene) + { + DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); + if (m_bypassPermissions) return m_bypassPermissionsValue; + + return GenericParcelPermission(client.AgentId, parcel); + } } } -- cgit v1.1