From c17ea2049b3027abb5bc5446a8c5b0d4985953b9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 28 Nov 2012 01:42:58 +0000 Subject: Show many more primitive properties on console command "show part name/id/pos" --- .../World/Objects/Commands/ObjectCommandsModule.cs | 60 ++++++++++++++++++++-- 1 file changed, 57 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Objects') diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index ab8f143..7b235ae 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs @@ -365,7 +365,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands if (mainParams.Count < 4) { - m_console.OutputFormat("Usage: show part id [--full] "); + //m_console.OutputFormat("Usage: show part id [--full] "); + m_console.OutputFormat("Usage: show part id "); return; } @@ -405,6 +406,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands if (mainParams.Count < 5) { + //m_console.OutputFormat("Usage: show part pos to "); m_console.OutputFormat("Usage: show part pos [--full] to "); return; } @@ -445,7 +447,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands if (mainParams.Count < 4) { - m_console.OutputFormat("Usage: show part name [--full] [--regex] "); + m_console.OutputFormat("Usage: show part name [--regex] "); + //m_console.OutputFormat("Usage: show part name [--full] [--regex] "); return; } @@ -577,6 +580,58 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands cdl.AddRow("Link number", sop.LinkNum); cdl.AddRow("Flags", sop.Flags); + if (showFull) + { + PrimitiveBaseShape s = sop.Shape; + cdl.AddRow("FlexiDrag", s.FlexiDrag); + cdl.AddRow("FlexiEntry", s.FlexiEntry); + cdl.AddRow("FlexiForce", string.Format("<{0},{1},{2}>", s.FlexiForceX, s.FlexiForceY, s.FlexiForceZ)); + cdl.AddRow("FlexiGravity", s.FlexiGravity); + cdl.AddRow("FlexiSoftness", s.FlexiSoftness); + cdl.AddRow("HollowShape", s.HollowShape); + cdl.AddRow( + "LightColor", + string.Format("<{0},{1},{2},{3}>", s.LightColorR, s.LightColorB, s.LightColorG, s.LightColorA)); + cdl.AddRow("FlexiDrag", s.LightCutoff); + cdl.AddRow("FlexiDrag", s.LightEntry); + cdl.AddRow("FlexiDrag", s.LightFalloff); + cdl.AddRow("FlexiDrag", s.LightIntensity); + cdl.AddRow("FlexiDrag", s.LightRadius); + cdl.AddRow("Media", string.Format("{0} entries", s.Media != null ? s.Media.Count.ToString() : "n/a")); + cdl.AddRow("PathBegin", s.PathBegin); + cdl.AddRow("PathEnd", s.PathEnd); + cdl.AddRow("PathCurve", s.PathCurve); + cdl.AddRow("PathRadiusOffset", s.PathRadiusOffset); + cdl.AddRow("PathRevolutions", s.PathRevolutions); + cdl.AddRow("PathScale", string.Format("<{0},{1}>", s.PathScaleX, s.PathScaleY)); + cdl.AddRow("PathSkew", string.Format("<{0},{1}>", s.PathShearX, s.PathShearY)); + cdl.AddRow("FlexiDrag", s.PathSkew); + cdl.AddRow("PathTaper", string.Format("<{0},{1}>", s.PathTaperX, s.PathTaperY)); + cdl.AddRow("PathTwist", s.PathTwist); + cdl.AddRow("PathTwistBegin", s.PathTwistBegin); + cdl.AddRow("PCode", s.PCode); + cdl.AddRow("ProfileBegin", s.ProfileBegin); + cdl.AddRow("ProfileEnd", s.ProfileEnd); + cdl.AddRow("ProfileHollow", s.ProfileHollow); + cdl.AddRow("ProfileShape", s.ProfileShape); + cdl.AddRow("ProjectionAmbiance", s.ProjectionAmbiance); + cdl.AddRow("ProjectionEntry", s.ProjectionEntry); + cdl.AddRow("ProjectionFocus", s.ProjectionFocus); + cdl.AddRow("ProjectionFOV", s.ProjectionFOV); + cdl.AddRow("ProjectionTextureUUID", s.ProjectionTextureUUID); + cdl.AddRow("Scale", s.Scale); + cdl.AddRow( + "SculptData", + string.Format("{0} bytes", s.SculptData != null ? s.SculptData.Length.ToString() : "n/a")); + cdl.AddRow("SculptEntry", s.SculptEntry); + cdl.AddRow("SculptTexture", s.SculptTexture); + cdl.AddRow("SculptType", s.SculptType); + cdl.AddRow("State", s.State); + + // TODO, unpack and display texture entries + //cdl.AddRow("Textures", string.Format("{0} entries", s.Textures. + } + object itemsOutput; if (showFull) { @@ -588,7 +643,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands itemsOutput = sop.Inventory.Count; } - cdl.AddRow("Items", itemsOutput); return sb.Append(cdl.ToString()); -- cgit v1.1