From 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 3 Nov 2011 17:06:08 -0700 Subject: Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. --- OpenSim/Region/CoreModules/World/Land/LandObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Land') diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 0da0de3..ff3b107 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.World.Land public void SendLandUpdateToAvatarsOverMe(bool snap_selection) { - m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) + m_scene.ForEachAvatar(delegate(ScenePresence avatar) { ILandObject over = null; try -- cgit v1.1