From 6826ca9b57e8582722efe3f9626148b2e52ef160 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 19 Jan 2017 18:25:25 +0000 Subject: fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it --- OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Land') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 0d8ece7..a349aa1 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -151,7 +151,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); - m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); + m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, m_userId, UUID.Zero, Quaternion.Identity, false); Assert.That(pc.Owner, Is.EqualTo(6)); Assert.That(pc.Group, Is.EqualTo(0)); -- cgit v1.1