From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- .../World/Land/Tests/LandManagementModuleTests.cs | 40 ++-- .../World/Land/Tests/PrimCountModuleTests.cs | 224 ++++++++++----------- 2 files changed, 132 insertions(+), 132 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Land/Tests') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs index 4ed67f3..d6a3ded 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs @@ -45,14 +45,14 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests UUID userId = TestHelpers.ParseTail(0x1); LandManagementModule lmm = new LandManagementModule(); - Scene scene = new SceneHelpers().SetupScene(); - SceneHelpers.SetupSceneModules(scene, lmm); - + Scene scene = new SceneHelpers().SetupScene(); + SceneHelpers.SetupSceneModules(scene, lmm); + ILandObject lo = new LandObject(userId, false, scene); lo.LandData.Name = "lo1"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); - lo = lmm.AddLandObject(lo); + lo = lmm.AddLandObject(lo); // TODO: Should add asserts to check that land object was added properly. @@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); - Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); + Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } { @@ -88,8 +88,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); - Scene scene = sh.SetupScene(); - SceneHelpers.SetupSceneModules(scene, lmm); + Scene scene = sh.SetupScene(); + SceneHelpers.SetupSceneModules(scene, lmm); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); @@ -115,8 +115,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); - Scene scene = sh.SetupScene(); - SceneHelpers.SetupSceneModules(scene, lmm); + Scene scene = sh.SetupScene(); + SceneHelpers.SetupSceneModules(scene, lmm); ILandObject originalLo1 = new LandObject(userId, false, scene); originalLo1.LandData.Name = "lo1"; @@ -149,8 +149,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); - Scene scene = sh.SetupScene(); - SceneHelpers.SetupSceneModules(scene, lmm); + Scene scene = sh.SetupScene(); + SceneHelpers.SetupSceneModules(scene, lmm); ILandObject originalLo1 = new LandObject(userId, false, scene); originalLo1.LandData.Name = "lo1"; @@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); - ILandObject loAtCoord2 + ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, (((int)Constants.RegionSize / 4) * 3) - 1); Assert.That(loAtCoord2.LandData.Name, Is.EqualTo(originalLo2.LandData.Name)); Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID)); @@ -198,8 +198,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); - Scene scene = sh.SetupScene(); - SceneHelpers.SetupSceneModules(scene, lmm); + Scene scene = sh.SetupScene(); + SceneHelpers.SetupSceneModules(scene, lmm); ILandObject originalLo1 = new LandObject(userId, false, scene); originalLo1.LandData.Name = "lo1"; @@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); - Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); + Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); } { @@ -239,21 +239,21 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests UUID userId = TestHelpers.ParseTail(0x1); LandManagementModule lmm = new LandManagementModule(); - Scene scene = new SceneHelpers().SetupScene(); - SceneHelpers.SetupSceneModules(scene, lmm); - + Scene scene = new SceneHelpers().SetupScene(); + SceneHelpers.SetupSceneModules(scene, lmm); + ILandObject lo = new LandObject(userId, false, scene); lo.LandData.Name = "lo1"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); - lo = lmm.AddLandObject(lo); + lo = lmm.AddLandObject(lo); lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID)); - Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID)); + Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID)); } { diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 949acb6..a349aa1 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -43,21 +43,21 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests public class PrimCountModuleTests : OpenSimTestCase { protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); - protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000"); - protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); + protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000"); + protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); protected TestScene m_scene; protected PrimCountModule m_pcm; - + /// /// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side. /// protected ILandObject m_lo; - + /// /// A parcel that covers just the eastern strip of the sim. /// - protected ILandObject m_lo2; - + protected ILandObject m_lo2; + [SetUp] public override void SetUp() { @@ -65,24 +65,24 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests m_pcm = new PrimCountModule(); LandManagementModule lmm = new LandManagementModule(); - m_scene = new SceneHelpers().SetupScene(); - SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); - + m_scene = new SceneHelpers().SetupScene(); + SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); + int xParcelDivider = (int)Constants.RegionSize - 1; - + ILandObject lo = new LandObject(m_userId, false, m_scene); lo.LandData.Name = "m_lo"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize)); - m_lo = lmm.AddLandObject(lo); - + m_lo = lmm.AddLandObject(lo); + ILandObject lo2 = new LandObject(m_userId, false, m_scene); lo2.SetLandBitmap( lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo2.LandData.Name = "m_lo2"; m_lo2 = lmm.AddLandObject(lo2); - } - + } + /// /// Test that counts before we do anything are correct. /// @@ -90,7 +90,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests public void TestInitialCounts() { IPrimCounts pc = m_lo.PrimCounts; - + Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); @@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pc.Simulator, Is.EqualTo(0)); - } - + Assert.That(pc.Simulator, Is.EqualTo(0)); + } + /// /// Test count after a parcel owner owned object is added. /// @@ -108,13 +108,13 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests public void TestAddOwnerObject() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - - IPrimCounts pc = m_lo.PrimCounts; - - SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); +// log4net.Config.XmlConfigurator.Configure(); + + IPrimCounts pc = m_lo.PrimCounts; + + SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); - + Assert.That(pc.Owner, Is.EqualTo(3)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); @@ -122,12 +122,12 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(3)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pc.Simulator, Is.EqualTo(3)); - + Assert.That(pc.Simulator, Is.EqualTo(3)); + // Add a second object and retest - SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10); - m_scene.AddNewSceneObject(sog2, false); - + SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10); + m_scene.AddNewSceneObject(sog2, false); + Assert.That(pc.Owner, Is.EqualTo(5)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); @@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(5)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pc.Simulator, Is.EqualTo(5)); + Assert.That(pc.Simulator, Is.EqualTo(5)); } - + /// /// Test count after a parcel owner owned copied object is added. /// @@ -145,14 +145,14 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests public void TestCopyOwnerObject() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - +// log4net.Config.XmlConfigurator.Configure(); + IPrimCounts pc = m_lo.PrimCounts; - - SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); + + SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); - m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); - + m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, m_userId, UUID.Zero, Quaternion.Identity, false); + Assert.That(pc.Owner, Is.EqualTo(6)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); @@ -160,9 +160,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(6)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pc.Simulator, Is.EqualTo(6)); - } - + Assert.That(pc.Simulator, Is.EqualTo(6)); + } + /// /// Test that parcel counts update correctly when an object is moved between parcels, where that movement /// is not done directly by the user/ @@ -171,18 +171,18 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests public void TestMoveOwnerObject() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - - SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); +// log4net.Config.XmlConfigurator.Configure(); + + SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); - SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10); - m_scene.AddNewSceneObject(sog2, false); - - // Move the first scene object to the eastern strip parcel + SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10); + m_scene.AddNewSceneObject(sog2, false); + + // Move the first scene object to the eastern strip parcel sog.AbsolutePosition = new Vector3(254, 2, 2); - - IPrimCounts pclo1 = m_lo.PrimCounts; - + + IPrimCounts pclo1 = m_lo.PrimCounts; + Assert.That(pclo1.Owner, Is.EqualTo(2)); Assert.That(pclo1.Group, Is.EqualTo(0)); Assert.That(pclo1.Others, Is.EqualTo(0)); @@ -190,10 +190,10 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pclo1.Selected, Is.EqualTo(0)); Assert.That(pclo1.Users[m_userId], Is.EqualTo(2)); Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pclo1.Simulator, Is.EqualTo(5)); - - IPrimCounts pclo2 = m_lo2.PrimCounts; - + Assert.That(pclo1.Simulator, Is.EqualTo(5)); + + IPrimCounts pclo2 = m_lo2.PrimCounts; + Assert.That(pclo2.Owner, Is.EqualTo(3)); Assert.That(pclo2.Group, Is.EqualTo(0)); Assert.That(pclo2.Others, Is.EqualTo(0)); @@ -201,11 +201,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pclo2.Selected, Is.EqualTo(0)); Assert.That(pclo2.Users[m_userId], Is.EqualTo(3)); Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pclo2.Simulator, Is.EqualTo(5)); - + Assert.That(pclo2.Simulator, Is.EqualTo(5)); + // Now move it back again - sog.AbsolutePosition = new Vector3(2, 2, 2); - + sog.AbsolutePosition = new Vector3(2, 2, 2); + Assert.That(pclo1.Owner, Is.EqualTo(5)); Assert.That(pclo1.Group, Is.EqualTo(0)); Assert.That(pclo1.Others, Is.EqualTo(0)); @@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pclo1.Selected, Is.EqualTo(0)); Assert.That(pclo1.Users[m_userId], Is.EqualTo(5)); Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pclo1.Simulator, Is.EqualTo(5)); - + Assert.That(pclo1.Simulator, Is.EqualTo(5)); + Assert.That(pclo2.Owner, Is.EqualTo(0)); Assert.That(pclo2.Group, Is.EqualTo(0)); Assert.That(pclo2.Others, Is.EqualTo(0)); @@ -222,9 +222,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pclo2.Selected, Is.EqualTo(0)); Assert.That(pclo2.Users[m_userId], Is.EqualTo(0)); Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pclo2.Simulator, Is.EqualTo(5)); + Assert.That(pclo2.Simulator, Is.EqualTo(5)); } - + /// /// Test count after a parcel owner owned object is removed. /// @@ -233,14 +233,14 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - + IPrimCounts pc = m_lo.PrimCounts; - + m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10); - m_scene.AddNewSceneObject(sogToDelete, false); + m_scene.AddNewSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false); - + Assert.That(pc.Owner, Is.EqualTo(1)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); @@ -248,37 +248,37 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(1)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pc.Simulator, Is.EqualTo(1)); - } - + Assert.That(pc.Simulator, Is.EqualTo(1)); + } + [Test] public void TestAddGroupObject() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - +// log4net.Config.XmlConfigurator.Configure(); + m_lo.DeedToGroup(m_groupId); - - IPrimCounts pc = m_lo.PrimCounts; - - SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); + + IPrimCounts pc = m_lo.PrimCounts; + + SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); sog.GroupID = m_groupId; m_scene.AddNewSceneObject(sog, false); - + Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(3)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(3)); Assert.That(pc.Selected, Is.EqualTo(0)); - + // Is this desired behaviour? Not totally sure. Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_groupId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3)); - - Assert.That(pc.Simulator, Is.EqualTo(3)); + + Assert.That(pc.Simulator, Is.EqualTo(3)); } - + /// /// Test count after a parcel owner owned object is removed. /// @@ -287,19 +287,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - + m_lo.DeedToGroup(m_groupId); - + IPrimCounts pc = m_lo.PrimCounts; - + SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1); - sogToKeep.GroupID = m_groupId; + sogToKeep.GroupID = m_groupId; m_scene.AddNewSceneObject(sogToKeep, false); - + SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10); - m_scene.AddNewSceneObject(sogToDelete, false); + m_scene.AddNewSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false); - + Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(1)); Assert.That(pc.Others, Is.EqualTo(0)); @@ -308,20 +308,20 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Users[m_userId], Is.EqualTo(1)); Assert.That(pc.Users[m_groupId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pc.Simulator, Is.EqualTo(1)); - } - - [Test] + Assert.That(pc.Simulator, Is.EqualTo(1)); + } + + [Test] public void TestAddOthersObject() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - - IPrimCounts pc = m_lo.PrimCounts; - - SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); +// log4net.Config.XmlConfigurator.Configure(); + + IPrimCounts pc = m_lo.PrimCounts; + + SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); - + Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(3)); @@ -329,22 +329,22 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3)); - Assert.That(pc.Simulator, Is.EqualTo(3)); + Assert.That(pc.Simulator, Is.EqualTo(3)); } - + [Test] public void TestRemoveOthersObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - + IPrimCounts pc = m_lo.PrimCounts; - + m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); - m_scene.AddNewSceneObject(sogToDelete, false); + m_scene.AddNewSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false); - + Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(1)); @@ -352,9 +352,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1)); - Assert.That(pc.Simulator, Is.EqualTo(1)); - } - + Assert.That(pc.Simulator, Is.EqualTo(1)); + } + /// /// Test the count is correct after is has been tainted. /// @@ -363,12 +363,12 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests { TestHelpers.InMethod(); IPrimCounts pc = m_lo.PrimCounts; - - SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); - m_scene.AddNewSceneObject(sog, false); - + + SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); + m_scene.AddNewSceneObject(sog, false); + m_pcm.TaintPrimCount(); - + Assert.That(pc.Owner, Is.EqualTo(3)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); @@ -376,7 +376,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(3)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); - Assert.That(pc.Simulator, Is.EqualTo(3)); + Assert.That(pc.Simulator, Is.EqualTo(3)); } } } \ No newline at end of file -- cgit v1.1