From d44b50ee462978b4899c0b142f6ecbfb553f06b6 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 15 Oct 2009 15:25:02 -0700 Subject: * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now) --- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs') diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index d2b5cb1..332d3ce 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -1061,7 +1061,7 @@ namespace OpenSim.Region.CoreModules.World.Land { land.LandData.OwnerID = ownerID; - m_scene.Broadcast(SendParcelOverlay); + m_scene.ForEachClient(SendParcelOverlay); land.SendLandUpdateToClient(remote_client); } } @@ -1083,7 +1083,7 @@ namespace OpenSim.Region.CoreModules.World.Land land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; else land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; - m_scene.Broadcast(SendParcelOverlay); + m_scene.ForEachClient(SendParcelOverlay); land.SendLandUpdateToClient(remote_client); } } @@ -1107,7 +1107,7 @@ namespace OpenSim.Region.CoreModules.World.Land land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); land.LandData.IsGroupOwned = false; - m_scene.Broadcast(SendParcelOverlay); + m_scene.ForEachClient(SendParcelOverlay); land.SendLandUpdateToClient(remote_client); } } -- cgit v1.1