From be3685b1a2ef8ebab25739fc5a5d632ed7359728 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Jan 2011 20:29:06 +0000 Subject: When an oar is loaded, do not create a default parcel before loading the parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event). --- .../CoreModules/World/Land/LandManagementModule.cs | 23 ++++++++++++++-------- 1 file changed, 15 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs') diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 7d030c7..a46be13 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -298,13 +298,19 @@ namespace OpenSim.Region.CoreModules.World.Land m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; m_landIDList.Initialize(); } - + } + + /// + /// Create a default parcel that spans the entire region and is owned by the estate owner. + /// + /// The parcel created. + protected ILandObject CreateDefaultParcel() + { ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); - fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); - AddLandObject(fullSimParcel); + return AddLandObject(fullSimParcel); } public List AllParcels() @@ -640,7 +646,7 @@ namespace OpenSim.Region.CoreModules.World.Land /// /// Clear the scene of all parcels /// - public void Clear() + public void Clear(bool setupDefaultParcel) { lock (m_landList) { @@ -654,6 +660,9 @@ namespace OpenSim.Region.CoreModules.World.Land } ResetSimLandObjects(); + + if (setupDefaultParcel) + CreateDefaultParcel(); } private void performFinalLandJoin(ILandObject master, ILandObject slave) @@ -1321,7 +1330,6 @@ namespace OpenSim.Region.CoreModules.World.Land } } - void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client) { ILandObject land; @@ -1337,10 +1345,8 @@ namespace OpenSim.Region.CoreModules.World.Land { land.DeedToGroup(groupID); } - } - #region Land Object From Storage Functions public void EventManagerOnIncomingLandDataFromStorage(List data) @@ -1375,6 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land public void EventManagerOnNoLandDataFromStorage() { ResetSimLandObjects(); + CreateDefaultParcel(); } #endregion @@ -1646,7 +1653,7 @@ namespace OpenSim.Region.CoreModules.World.Land protected void ClearCommand(Object[] args) { - Clear(); + Clear(true); MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName); } -- cgit v1.1