From 8a8acc41bbf9214a58c00931fe2859e2b8c8a7f2 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 28 Aug 2015 03:59:25 +0100 Subject: stop sending parcel overlays on parcels crossings since SL seems to have stop sending also --- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs') diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 83bbf79..7c7f5a1 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -422,7 +422,8 @@ namespace OpenSim.Region.CoreModules.World.Land if (force || NotsameID) { over.SendLandUpdateToClient(avatar.ControllingClient); - SendParcelOverlay(avatar.ControllingClient); +// sl doesnt seem to send this now, as it used 2 +// SendParcelOverlay(avatar.ControllingClient); avatar.currentParcelUUID = over.LandData.GlobalID; m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, m_scene.RegionInfo.RegionID); -- cgit v1.1