From afef1ac191d32e9c1514c294b17e404b1d4ae217 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 5 Nov 2009 13:10:58 -0800 Subject: Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 6 ++++-- OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | 3 +-- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Archiver') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index c261943..70a225e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -332,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver { sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; + if (assetType == (sbyte)AssetType.Unknown) + m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); + //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); - AssetBase asset = new AssetBase(new UUID(uuid), String.Empty); - asset.Type = assetType; + AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType); asset.Data = data; // We're relying on the asset service to do the sensible thing and not store the asset if it already diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 5208e7a..2d2c570 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs @@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); - AssetBase asset = new AssetBase(new UUID(filename), metadata.Name); + AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType); asset.Description = metadata.Description; - asset.Type = metadata.AssetType; asset.Data = data; m_cache.Store(asset); -- cgit v1.1