From 5f5fdc36248788b97c1283f65e2188fa1d60a361 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 22 Jan 2010 16:22:23 +0000 Subject: Allow oar loading to work even if an estate module is not present Write bare bones unit test for region setting loads --- .../World/Archiver/ArchiveReadRequest.cs | 6 +- .../World/Archiver/Tests/ArchiverTests.cs | 70 ++++++++++++++++++++++ 2 files changed, 74 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Archiver') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 52add23..8ed1913 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -423,9 +423,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; - + IEstateModule estateModule = m_scene.RequestModuleInterface(); - estateModule.sendRegionHandshakeToAll(); + + if (estateModule != null) + estateModule.sendRegionHandshakeToAll(); return true; } diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index edac4a4..4f7a137 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs @@ -36,6 +36,7 @@ using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Serialization; +using OpenSim.Framework.Serialization.External; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Scenes; @@ -270,6 +271,75 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests } /// + /// Test loading the region settings of a V0.2 OpenSim Region Archive. + /// + [Test] + public void TestLoadOarV0_2RegionSettings() + { + TestHelper.InMethod(); + //log4net.Config.XmlConfigurator.Configure(); + + SerialiserModule serialiserModule = new SerialiserModule(); + ArchiverModule archiverModule = new ArchiverModule(); + Scene scene = SceneSetupHelpers.SetupScene(); + SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); + + MemoryStream archiveWriteStream = new MemoryStream(); + TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); + + tar.WriteDir(ArchiveConstants.TERRAINS_PATH); + tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); + + RegionSettings rs = new RegionSettings(); + rs.AgentLimit = 17; + rs.AllowDamage = true; + rs.AllowLandJoinDivide = true; + rs.AllowLandResell = true; + rs.BlockFly = true; + rs.BlockShowInSearch = true; + rs.BlockTerraform = true; + rs.DisableCollisions = true; + rs.DisablePhysics = true; + rs.DisableScripts = true; + rs.Elevation1NW = 15.9; + rs.Elevation1NE = 45.3; + rs.Elevation1SE = 49; + rs.Elevation1SW = 1.9; + rs.Elevation2NW = 4.5; + rs.Elevation2NE = 19.2; + rs.Elevation2SE = 9.2; + rs.Elevation2SW = 2.1; + rs.FixedSun = true; + rs.ObjectBonus = 1.4; + rs.RestrictPushing = true; + rs.TerrainLowerLimit = 0.4; + rs.TerrainRaiseLimit = 17.9; + rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020"); + rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040"); + rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060"); + rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); + rs.UseEstateSun = true; + rs.WaterHeight = 23; + + tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); + + tar.Close(); + + MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); + + lock (this) + { + scene.EventManager.OnOarFileLoaded += LoadCompleted; + archiverModule.DearchiveRegion(archiveReadStream); + } + + Assert.That(m_lastErrorMessage, Is.Null); + RegionSettings loadedRs = scene.RegionInfo.RegionSettings; + + Assert.That(loadedRs.AgentLimit, Is.EqualTo(17)); + } + + /// /// Test merging a V0.2 OpenSim Region Archive into an existing scene /// //[Test] -- cgit v1.1 From a0e4665077748430ebcb7c02917036fc59794975 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 22 Jan 2010 17:17:25 +0000 Subject: complete assertion checks of all other oar loaded region settings --- .../World/Archiver/Tests/ArchiverTests.cs | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) (limited to 'OpenSim/Region/CoreModules/World/Archiver') diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 4f7a137..9e9cedd 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs @@ -337,6 +337,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests RegionSettings loadedRs = scene.RegionInfo.RegionSettings; Assert.That(loadedRs.AgentLimit, Is.EqualTo(17)); + Assert.That(loadedRs.AllowDamage, Is.True); + Assert.That(loadedRs.AllowLandJoinDivide, Is.True); + Assert.That(loadedRs.AllowLandResell, Is.True); + Assert.That(loadedRs.BlockFly, Is.True); + Assert.That(loadedRs.BlockShowInSearch, Is.True); + Assert.That(loadedRs.BlockTerraform, Is.True); + Assert.That(loadedRs.DisableCollisions, Is.True); + Assert.That(loadedRs.DisablePhysics, Is.True); + Assert.That(loadedRs.DisableScripts, Is.True); + Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9)); + Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3)); + Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49)); + Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9)); + Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5)); + Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2)); + Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2)); + Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1)); + Assert.That(loadedRs.FixedSun, Is.True); + Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4)); + Assert.That(loadedRs.RestrictPushing, Is.True); + Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4)); + Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9)); + Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020"))); + Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040"))); + Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060"))); + Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); + Assert.That(loadedRs.UseEstateSun, Is.True); + Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); } /// -- cgit v1.1 From 1df69be9a6d7a1c7c0a5446c11fe9fde2c2b88f7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 22 Jan 2010 20:32:34 +0000 Subject: Add first part of test for checking restore of task inventory items on oar load Passes but not yet complete --- .../World/Archiver/Tests/ArchiverTests.cs | 50 ++++++++++++++++++++- .../World/Archiver/Tests/Resources/test-sound.wav | Bin 0 -> 211648 bytes 2 files changed, 49 insertions(+), 1 deletion(-) create mode 100755 OpenSim/Region/CoreModules/World/Archiver/Tests/Resources/test-sound.wav (limited to 'OpenSim/Region/CoreModules/World/Archiver') diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 9e9cedd..1200105 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs @@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests // Also check that direct entries which will also have a file entry containing that directory doesn't // upset load tar.WriteDir(ArchiveConstants.TERRAINS_PATH); - + tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); string part1Name = "object1"; @@ -235,6 +235,45 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = part1Name; SceneObjectGroup object1 = new SceneObjectGroup(part1); + + // Let's put some inventory items into our object + UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); + Type type = GetType(); + Assembly assembly = type.Assembly; + string soundDataResourceName = null; + string[] names = assembly.GetManifestResourceNames(); + foreach (string name in names) + { + if (name.EndsWith(".Resources.test-sound.wav")) + soundDataResourceName = name; + } + Assert.That(soundDataResourceName, Is.Not.Null); + + byte[] soundData; + Console.WriteLine("Loading " + soundDataResourceName); + using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) + { + using (BinaryReader br = new BinaryReader(resource)) + { + // FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion + soundData = br.ReadBytes(99999999); + UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); + string soundAssetFileName + = ArchiveConstants.ASSETS_PATH + soundUuid + + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; + tar.WriteFile(soundAssetFileName, soundData); + + /* + AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); + scene.AssetService.Store(soundAsset); + asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; + */ + + TaskInventoryItem item1 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid }; + part1.Inventory.AddInventoryItem(item1, true); + } + } + scene.AddNewSceneObject(object1, false); string object1FileName = string.Format( @@ -266,6 +305,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests Assert.That( object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal"); + // Need to implement a method to get the task inventory item by name (since the uuid will have changed on load) + /* + TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItem(soundItemUuid); + Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); + AssetBase loadedSoundAsset = scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); + Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); + Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); + */ + // Temporary Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); } diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/Resources/test-sound.wav b/OpenSim/Region/CoreModules/World/Archiver/Tests/Resources/test-sound.wav new file mode 100755 index 0000000..b45ee54 Binary files /dev/null and b/OpenSim/Region/CoreModules/World/Archiver/Tests/Resources/test-sound.wav differ -- cgit v1.1