From afef1ac191d32e9c1514c294b17e404b1d4ae217 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 5 Nov 2009 13:10:58 -0800 Subject: Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen --- OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs') diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 5208e7a..2d2c570 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs @@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); - AssetBase asset = new AssetBase(new UUID(filename), metadata.Name); + AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType); asset.Description = metadata.Description; - asset.Type = metadata.AssetType; asset.Data = data; m_cache.Store(asset); -- cgit v1.1