From 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d Mon Sep 17 00:00:00 2001 From: diva Date: Fri, 15 May 2009 05:00:25 +0000 Subject: Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now --- .../CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index 0a882eb..f121374 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver } } - UuidGatherer assetGatherer = new UuidGatherer(m_scene.CommsManager.AssetCache); + UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); foreach (SceneObjectGroup sceneObject in sceneObjects) { @@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver new AssetsRequest( new AssetsArchiver(archiveWriter), assetUuids.Keys, - m_scene.CommsManager.AssetCache, awre.ReceivedAllAssets).Execute(); + m_scene.AssetService, awre.ReceivedAllAssets).Execute(); } } } -- cgit v1.1