From 4b88f04c0afd36f9e88680bbafb7ccc4680fd504 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 12 Aug 2011 22:46:42 +0100 Subject: minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off --- OpenSim/Region/CoreModules/World/Access/AccessModule.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Access/AccessModule.cs') diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs index c355b13..b5e1fd9 100644 --- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs +++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs @@ -129,13 +129,11 @@ namespace OpenSim.Region.CoreModules.World switch (cmd[1]) { case "enable": - if (scene.LoginsDisabled) - MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName)); + MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName)); scene.LoginsDisabled = false; break; case "disable": - if (!scene.LoginsDisabled) - MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName)); + MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName)); scene.LoginsDisabled = true; break; case "status": -- cgit v1.1