From e6c0267def09280761a6f2cbc668b2d0ad7f2753 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 Sep 2013 19:14:21 +0100 Subject: refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient() --- .../ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut') diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 5c098a8..678f3dc 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs @@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", // s.RegionInfo.RegionName, destination.RegionHandle); - m_scenes[destination.RegionID].IncomingCloseAgent(id, false, auth_token); + m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); return true; } -- cgit v1.1