From 98ab3dffa35a007986a43fd15b9ce93202c92ef5 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 29 Dec 2011 15:33:04 -0800 Subject: Deleted two obsolete files in Inventory modules. --- .../Inventory/BaseInventoryConnector.cs | 223 --------------------- 1 file changed, 223 deletions(-) delete mode 100644 OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs') diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs deleted file mode 100644 index dcf08e3..0000000 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs +++ /dev/null @@ -1,223 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using Nini.Config; -using log4net; -using OpenSim.Framework; -using OpenSim.Services.Interfaces; - -namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory -{ - public abstract class BaseInventoryConnector : IInventoryService - { - protected static InventoryCache m_cache; - private static bool m_Initialized; - - protected virtual void Init(IConfigSource source) - { - if (!m_Initialized) - { - m_cache = new InventoryCache(); - m_cache.Init(source, this); - m_Initialized = true; - } - } - - /// - /// Create the entire inventory for a given user - /// - /// - /// - public abstract bool CreateUserInventory(UUID user); - - /// - /// Gets the skeleton of the inventory -- folders only - /// - /// - /// - public abstract List GetInventorySkeleton(UUID userId); - - /// - /// Synchronous inventory fetch. - /// - /// - /// - public abstract InventoryCollection GetUserInventory(UUID userID); - - /// - /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the - /// inventory has been received - /// - /// - /// - public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback); - - /// - /// Retrieve the root inventory folder for the given user. - /// - /// - /// null if no root folder was found - public InventoryFolderBase GetRootFolder(UUID userID) - { - // Root folder is here as system type Folder. - return m_cache.GetFolderForType(userID, AssetType.Folder); - } - - public abstract Dictionary GetSystemFolders(UUID userID); - - /// - /// Gets the user folder for the given folder-type - /// - /// - /// - /// - public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) - { - return m_cache.GetFolderForType(userID, type); - } - - /// - /// Gets everything (folders and items) inside a folder - /// - /// - /// - /// - public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID); - - /// - /// Gets the items inside a folder - /// - /// - /// - /// - public abstract List GetFolderItems(UUID userID, UUID folderID); - - /// - /// Add a new folder to the user's inventory - /// - /// - /// true if the folder was successfully added - public abstract bool AddFolder(InventoryFolderBase folder); - - /// - /// Update a folder in the user's inventory - /// - /// - /// true if the folder was successfully updated - public abstract bool UpdateFolder(InventoryFolderBase folder); - - /// - /// Move an inventory folder to a new location - /// - /// A folder containing the details of the new location - /// true if the folder was successfully moved - public abstract bool MoveFolder(InventoryFolderBase folder); - - /// - /// Delete a list of inventory folders (from trash) - /// - public abstract bool DeleteFolders(UUID ownerID, List folderIDs); - - /// - /// Purge an inventory folder of all its items and subfolders. - /// - /// - /// true if the folder was successfully purged - public abstract bool PurgeFolder(InventoryFolderBase folder); - - /// - /// Add a new item to the user's inventory. - /// If the given item has to parent folder, it tries to find the most - /// suitable folder for it. - /// - /// - /// true if the item was successfully added - public bool AddItem(InventoryItemBase item) - { - if (item == null) - return false; - - if (item.Folder == UUID.Zero) - { - InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType); - if (f != null) - item.Folder = f.ID; - else - { - f = GetRootFolder(item.Owner); - if (f != null) - item.Folder = f.ID; - else - return false; - } - } - - return AddItemPlain(item); - } - - protected abstract bool AddItemPlain(InventoryItemBase item); - - /// - /// Update an item in the user's inventory - /// - /// - /// true if the item was successfully updated - public abstract bool UpdateItem(InventoryItemBase item); - - public abstract bool MoveItems(UUID ownerID, List items); - - /// - /// Delete an item from the user's inventory - /// - /// - /// true if the item was successfully deleted - public abstract bool DeleteItems(UUID ownerID, List itemIDs); - - public abstract InventoryItemBase GetItem(InventoryItemBase item); - - public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder); - - /// - /// Does the given user have an inventory structure? - /// - /// - /// - public abstract bool HasInventoryForUser(UUID userID); - - /// - /// Get the active gestures of the agent. - /// - /// - /// - public abstract List GetActiveGestures(UUID userId); - - public abstract int GetAssetPermissions(UUID userID, UUID assetID); - } -} -- cgit v1.1