From 98ab3dffa35a007986a43fd15b9ce93202c92ef5 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Thu, 29 Dec 2011 15:33:04 -0800
Subject: Deleted two obsolete files in Inventory modules.
---
.../Inventory/BaseInventoryConnector.cs | 223 ---------------------
1 file changed, 223 deletions(-)
delete mode 100644 OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
(limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs')
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
deleted file mode 100644
index dcf08e3..0000000
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
+++ /dev/null
@@ -1,223 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using OpenMetaverse;
-using Nini.Config;
-using log4net;
-using OpenSim.Framework;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
-{
- public abstract class BaseInventoryConnector : IInventoryService
- {
- protected static InventoryCache m_cache;
- private static bool m_Initialized;
-
- protected virtual void Init(IConfigSource source)
- {
- if (!m_Initialized)
- {
- m_cache = new InventoryCache();
- m_cache.Init(source, this);
- m_Initialized = true;
- }
- }
-
- ///
- /// Create the entire inventory for a given user
- ///
- ///
- ///
- public abstract bool CreateUserInventory(UUID user);
-
- ///
- /// Gets the skeleton of the inventory -- folders only
- ///
- ///
- ///
- public abstract List GetInventorySkeleton(UUID userId);
-
- ///
- /// Synchronous inventory fetch.
- ///
- ///
- ///
- public abstract InventoryCollection GetUserInventory(UUID userID);
-
- ///
- /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
- /// inventory has been received
- ///
- ///
- ///
- public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
-
- ///
- /// Retrieve the root inventory folder for the given user.
- ///
- ///
- /// null if no root folder was found
- public InventoryFolderBase GetRootFolder(UUID userID)
- {
- // Root folder is here as system type Folder.
- return m_cache.GetFolderForType(userID, AssetType.Folder);
- }
-
- public abstract Dictionary GetSystemFolders(UUID userID);
-
- ///
- /// Gets the user folder for the given folder-type
- ///
- ///
- ///
- ///
- public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
- {
- return m_cache.GetFolderForType(userID, type);
- }
-
- ///
- /// Gets everything (folders and items) inside a folder
- ///
- ///
- ///
- ///
- public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID);
-
- ///
- /// Gets the items inside a folder
- ///
- ///
- ///
- ///
- public abstract List GetFolderItems(UUID userID, UUID folderID);
-
- ///
- /// Add a new folder to the user's inventory
- ///
- ///
- /// true if the folder was successfully added
- public abstract bool AddFolder(InventoryFolderBase folder);
-
- ///
- /// Update a folder in the user's inventory
- ///
- ///
- /// true if the folder was successfully updated
- public abstract bool UpdateFolder(InventoryFolderBase folder);
-
- ///
- /// Move an inventory folder to a new location
- ///
- /// A folder containing the details of the new location
- /// true if the folder was successfully moved
- public abstract bool MoveFolder(InventoryFolderBase folder);
-
- ///
- /// Delete a list of inventory folders (from trash)
- ///
- public abstract bool DeleteFolders(UUID ownerID, List folderIDs);
-
- ///
- /// Purge an inventory folder of all its items and subfolders.
- ///
- ///
- /// true if the folder was successfully purged
- public abstract bool PurgeFolder(InventoryFolderBase folder);
-
- ///
- /// Add a new item to the user's inventory.
- /// If the given item has to parent folder, it tries to find the most
- /// suitable folder for it.
- ///
- ///
- /// true if the item was successfully added
- public bool AddItem(InventoryItemBase item)
- {
- if (item == null)
- return false;
-
- if (item.Folder == UUID.Zero)
- {
- InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
- if (f != null)
- item.Folder = f.ID;
- else
- {
- f = GetRootFolder(item.Owner);
- if (f != null)
- item.Folder = f.ID;
- else
- return false;
- }
- }
-
- return AddItemPlain(item);
- }
-
- protected abstract bool AddItemPlain(InventoryItemBase item);
-
- ///
- /// Update an item in the user's inventory
- ///
- ///
- /// true if the item was successfully updated
- public abstract bool UpdateItem(InventoryItemBase item);
-
- public abstract bool MoveItems(UUID ownerID, List items);
-
- ///
- /// Delete an item from the user's inventory
- ///
- ///
- /// true if the item was successfully deleted
- public abstract bool DeleteItems(UUID ownerID, List itemIDs);
-
- public abstract InventoryItemBase GetItem(InventoryItemBase item);
-
- public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
-
- ///
- /// Does the given user have an inventory structure?
- ///
- ///
- ///
- public abstract bool HasInventoryForUser(UUID userID);
-
- ///
- /// Get the active gestures of the agent.
- ///
- ///
- ///
- public abstract List GetActiveGestures(UUID userId);
-
- public abstract int GetAssetPermissions(UUID userID, UUID assetID);
- }
-}
--
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