From 19558f380a1e9cbaff849eb15262266ea79b60d2 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 13 Jun 2010 19:06:22 -0700 Subject: Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours. --- .../Neighbour/NeighbourServiceInConnectorModule.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour') diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs index 8a90370..35518d5 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs @@ -123,17 +123,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) { - m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", - thisRegion.RegionName, regionHandle, m_Scenes.Count); foreach (Scene s in m_Scenes) { if (s.RegionInfo.RegionHandle == regionHandle) { - m_log.Debug("[NEIGHBOUR IN CONNECTOR]: Found region to SendHelloNeighbour"); + //m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0} to {1}", thisRegion.RegionName, s.RegionInfo.RegionName); return s.IncomingHelloNeighbour(thisRegion); } } - m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle); return null; } -- cgit v1.1