From 6abffedab5646c0c9d76a308cb9d7a722613fe14 Mon Sep 17 00:00:00 2001 From: diva Date: Sun, 14 Jun 2009 19:44:56 +0000 Subject: Renamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceConnectorsOut. No functional changes. --- .../Inventory/LocalInventoryServiceConnector.cs | 286 --------------------- 1 file changed, 286 deletions(-) delete mode 100644 OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs (limited to 'OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs') diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs deleted file mode 100644 index 750f1cb..0000000 --- a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs +++ /dev/null @@ -1,286 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using log4net; -using Nini.Config; - -using System; -using System.Collections.Generic; -using System.Reflection; -using OpenSim.Framework; -using OpenSim.Data; -using OpenSim.Server.Base; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Services.Interfaces; -using OpenMetaverse; - - -namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory -{ - public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService - { - private static readonly ILog m_log = - LogManager.GetLogger( - MethodBase.GetCurrentMethod().DeclaringType); - - private IInventoryService m_InventoryService; - - private bool m_Enabled = false; - private bool m_Initialized = false; - - public string Name - { - get { return "LocalInventoryServicesConnector"; } - } - - public void Initialise(IConfigSource source) - { - IConfig moduleConfig = source.Configs["Modules"]; - if (moduleConfig != null) - { - string name = moduleConfig.GetString("InventoryServices", ""); - if (name == Name) - { - IConfig inventoryConfig = source.Configs["InventoryService"]; - if (inventoryConfig == null) - { - m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); - return; - } - - string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty); - - if (serviceDll == String.Empty) - { - m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService"); - return; - } - - Object[] args = new Object[] { source }; - m_log.DebugFormat("[INVENTORY CONNECTOR]: Service dll = {0}", serviceDll); - - m_InventoryService = ServerUtils.LoadPlugin(serviceDll, args); - - if (m_InventoryService == null) - { - m_log.Error("[INVENTORY CONNECTOR]: Can't load inventory service"); - //return; - throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); - } - - //List plugins - // = DataPluginFactory.LoadDataPlugins( - // configSettings.StandaloneInventoryPlugin, - // configSettings.StandaloneInventorySource); - - //foreach (IInventoryDataPlugin plugin in plugins) - //{ - // // Using the OSP wrapper plugin for database plugins should be made configurable at some point - // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); - //} - - m_Enabled = true; - m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); - } - } - } - - public void PostInitialise() - { - } - - public void Close() - { - } - - public void AddRegion(Scene scene) - { - if (!m_Enabled) - return; - - if (!m_Initialized) - { - // ugh! - scene.CommsManager.UserProfileCacheService.SetInventoryService(this); - scene.CommsManager.UserService.SetInventoryService(this); - m_Initialized = true; - } - -// m_log.DebugFormat( -// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); - - scene.RegisterModuleInterface(this); - } - - public void RemoveRegion(Scene scene) - { - } - - public void RegionLoaded(Scene scene) - { - if (!m_Enabled) - return; - - m_log.InfoFormat( - "[INVENTORY CONNECTOR]: Enabled local invnetory for region {0}", scene.RegionInfo.RegionName); - } - - #region IInventoryService - - public bool CreateUserInventory(UUID user) - { - return m_InventoryService.CreateUserInventory(user); - } - - public List GetInventorySkeleton(UUID userId) - { - return m_InventoryService.GetInventorySkeleton(userId); - } - - public InventoryCollection GetUserInventory(UUID id) - { - return m_InventoryService.GetUserInventory(id); - } - - public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) - { - m_InventoryService.GetUserInventory(userID, callback); - } - - public List GetFolderItems(UUID userID, UUID folderID) - { - return m_InventoryService.GetFolderItems(userID, folderID); - } - - /// - /// Add a new folder to the user's inventory - /// - /// - /// true if the folder was successfully added - public bool AddFolder(InventoryFolderBase folder) - { - return m_InventoryService.AddFolder(folder); - } - - /// - /// Update a folder in the user's inventory - /// - /// - /// true if the folder was successfully updated - public bool UpdateFolder(InventoryFolderBase folder) - { - return m_InventoryService.UpdateFolder(folder); - } - - /// - /// Move an inventory folder to a new location - /// - /// A folder containing the details of the new location - /// true if the folder was successfully moved - public bool MoveFolder(InventoryFolderBase folder) - { - return m_InventoryService.MoveFolder(folder); - } - - /// - /// Purge an inventory folder of all its items and subfolders. - /// - /// - /// true if the folder was successfully purged - public bool PurgeFolder(InventoryFolderBase folder) - { - return m_InventoryService.PurgeFolder(folder); - } - - /// - /// Add a new item to the user's inventory - /// - /// - /// true if the item was successfully added - public bool AddItem(InventoryItemBase item) - { - return m_InventoryService.AddItem(item); - } - - /// - /// Update an item in the user's inventory - /// - /// - /// true if the item was successfully updated - public bool UpdateItem(InventoryItemBase item) - { - return m_InventoryService.UpdateItem(item); - } - - /// - /// Delete an item from the user's inventory - /// - /// - /// true if the item was successfully deleted - public bool DeleteItem(InventoryItemBase item) - { - return m_InventoryService.DeleteItem(item); - } - - public InventoryItemBase QueryItem(InventoryItemBase item) - { - return m_InventoryService.QueryItem(item); - } - - public InventoryFolderBase QueryFolder(InventoryFolderBase folder) - { - return m_InventoryService.QueryFolder(folder); - } - - /// - /// Does the given user have an inventory structure? - /// - /// - /// - public bool HasInventoryForUser(UUID userID) - { - return m_InventoryService.HasInventoryForUser(userID); - } - - /// - /// Retrieve the root inventory folder for the given user. - /// - /// - /// null if no root folder was found - public InventoryFolderBase RequestRootFolder(UUID userID) - { - return m_InventoryService.RequestRootFolder(userID); - } - - public List GetActiveGestures(UUID userId) - { - return m_InventoryService.GetActiveGestures(userId); - } - #endregion IInventoryService - } -} -- cgit v1.1