From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- .../CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs') diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 9d77b19..a686a4d 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -514,9 +514,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture scene.RegionInfo.RegionID.ToString()); asset.Data = assetData; asset.Description = String.Format("URL image : {0}", Url); - asset.Local = false; + if (asset.Description.Length > 128) + asset.Description = asset.Description.Substring(0, 128); + asset.Local = true; // dynamic images aren't saved in the assets server asset.Temporary = ((Disp & DISP_TEMP) != 0); - scene.AssetService.Store(asset); + scene.AssetService.Store(asset); // this will only save the asset in the local asset cache IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface(); if (cacheLayerDecode != null) -- cgit v1.1