From 8d2e8b7d5c62cfd024ade222e27274e88c85d7d2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 3 Sep 2010 21:28:57 +0100 Subject: minor: remove mono compiler warnings --- .../CoreModules/Framework/EventQueue/EventQueueHelper.cs | 12 ++++++------ .../Framework/InventoryAccess/HGInventoryAccessModule.cs | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs index 6294935..b62df18 100644 --- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs @@ -54,12 +54,12 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue }; } - private static byte[] uintToByteArray(uint uIntValue) - { - byte[] result = new byte[4]; - Utils.UIntToBytesBig(uIntValue, result, 0); - return result; - } +// private static byte[] uintToByteArray(uint uIntValue) +// { +// byte[] result = new byte[4]; +// Utils.UIntToBytesBig(uIntValue, result, 0); +// return result; +// } public static OSD buildEvent(string eventName, OSD eventBody) { diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index c673b31..125a397 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess } // DO NOT OVERRIDE THE BASE METHOD - public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, + public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) { UUID assetID = base.DeleteToInventory(action, folderID, new List() {objectGroup}, remoteClient); -- cgit v1.1 From 1e8e98a07fdad6cff4be780083b3d9ad2360b8e7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 4 Sep 2010 01:36:26 +0100 Subject: Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 2ac2324..d87f7f1 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -425,7 +425,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess item.Name = asset.Name; item.AssetType = asset.Type; - m_Scene.InventoryService.AddItem(item); + m_Scene.AddInventoryItem(item); if (remoteClient != null && item.Owner == remoteClient.AgentId) { -- cgit v1.1