From d4c506e453b1115142eac237d3a1c4f65fa36e26 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 2 Aug 2013 00:08:14 +0100 Subject: minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 1203192..68e4e26 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -771,7 +771,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); objlist.Add(g); - veclist.Add(new Vector3(0, 0, 0)); + veclist.Add(Vector3.Zero); float offsetHeight = 0; pos = m_Scene.GetNewRezLocation( -- cgit v1.1