From d49a5374c37967110a8bf11844893f62951878ee Mon Sep 17 00:00:00 2001 From: AliciaRaven Date: Sat, 10 Dec 2016 18:03:05 +0000 Subject: Make it more unlikely that a script teleport will be caught by default region landing point. --- .../Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index ad094b4..58d6cf2 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer } // Check Default Location (Also See ScenePresence.CompleteMovement) - if (position.X == 128f && position.Y == 128f) + if (position.X == 128f && position.Y == 128f && position.Z == 22.5f) position = sp.Scene.RegionInfo.DefaultLandingPoint; // TODO: Get proper AVG Height -- cgit v1.1