From c7c9edd049c505c949a7a0711cac1cf496c61185 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 24 May 2010 20:11:06 +0100 Subject: minor: expand upon comments about not scheduling two full updates for attachments --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 2352ced..901dcba 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess group.RootPart.IsAttachment = true; } - // For attachments, we must make sure that only a single object update occurs after we've finished - // all the necessary operations. + // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since + // we'll be doing that later on. Scheduling more than one full update during the attachment + // process causes some clients to fail to display the attachment properly. m_Scene.AddNewSceneObject(group, true, false); // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); -- cgit v1.1