From 9ae26fc5afc96c793186b79e80ac8f1a8a040d5b Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 16 Jul 2017 05:19:27 +0100 Subject: store kfm on inventory. this may still be a bit confusing on rez --- .../Framework/InventoryAccess/InventoryAccessModule.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 3f3245c..f1409bb 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess Dictionary originalPositions = new Dictionary(); Dictionary originalRotations = new Dictionary(); // this possible is not needed if keyframes are saved - Dictionary originalKeyframes = new Dictionary(); +// Dictionary originalKeyframes = new Dictionary(); foreach (SceneObjectGroup objectGroup in objlist) { @@ -423,8 +423,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess objectGroup.RootPart.SetForce(Vector3.Zero); objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false); - originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion; - objectGroup.RootPart.KeyframeMotion = null; +// originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion; +// objectGroup.RootPart.KeyframeMotion = null; Vector3 inventoryStoredPosition = objectGroup.AbsolutePosition; originalPositions[objectGroup.UUID] = inventoryStoredPosition; @@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess { objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; objectGroup.RootPart.RotationOffset = originalRotations[objectGroup.UUID]; - objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID]; +// objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID]; if (objectGroup.RootPart.KeyframeMotion != null) objectGroup.RootPart.KeyframeMotion.Resume(); } @@ -989,11 +989,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess // one full update during the attachment // process causes some clients to fail to display the // attachment properly. - m_Scene.AddNewSceneObject(group, true, false); if (!attachment) { group.AbsolutePosition = pos + veclist[i]; + m_Scene.AddNewSceneObject(group, true, false); // Fire on_rez group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); @@ -1001,6 +1001,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess group.ScheduleGroupForFullUpdate(); } + else + m_Scene.AddNewSceneObject(group, true, false); + // m_log.DebugFormat( // "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", -- cgit v1.1