From 91e1aaa5d41c29fa17609c69ca8bc2a8017dc161 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 15 Aug 2014 21:34:58 +0100 Subject: On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. This is unnecessary since it has been received (and data continues to be received) in the existing child connection. --- .../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 5007995..c43633c 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1786,8 +1786,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer m_entityTransferStateMachine.ResetFromTransit(agent.UUID); // now we have a child agent in this region. Request all interesting data about other (root) agents - agent.SendOtherAgentsAvatarDataToMe(); - agent.SendOtherAgentsAppearanceToMe(); + agent.SendOtherAgentsAvatarDataToClient(); + agent.SendOtherAgentsAppearanceToClient(); // Backwards compatibility. Best effort if (version == "Unknown" || version == string.Empty) -- cgit v1.1