From 3f76f721372496011efc9328783f9f446b91a92b Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Fri, 18 Apr 2014 16:21:59 +0300 Subject: Better error-handling when storing assets: recognize that 'null' is an error value --- OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index 532bc74..cbf32ad 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs @@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess asset1.Data = asset.Data; string id = m_scene.AssetService.Store(asset1); - if (id == string.Empty) + if (String.IsNullOrEmpty(id)) { m_log.DebugFormat("[HG ASSET MAPPER]: Failed to post asset {0} to asset server {1}: the server did not accept the asset", asset.ID, url); success = false; -- cgit v1.1