From 3a113f9902b859d11c200f9b0db06c2317eb53cc Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 1 Apr 2011 22:04:29 +0100 Subject: A stab at making CHANGED_OWNER work --- .../InventoryAccess/InventoryAccessModule.cs | 24 +++++++--------------- 1 file changed, 7 insertions(+), 17 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 798547a..8d0c35a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -668,28 +668,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) part.GroupMask = item.GroupPermissions; } + + foreach (SceneObjectPart part in group.Parts) + { + part.LastOwnerID = part.OwnerID; + part.OwnerID = item.Owner; + part.Inventory.ChangeInventoryOwner(item.Owner); + } group.ApplyNextOwnerPermissions(); } } - foreach (SceneObjectPart part in group.Parts) - { - if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) - { - part.LastOwnerID = part.OwnerID; - part.OwnerID = item.Owner; - part.Inventory.ChangeInventoryOwner(item.Owner); - part.GroupMask = 0; // DO NOT propagate here - } - if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) - part.EveryoneMask = item.EveryOnePermissions; - if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) - part.NextOwnerMask = item.NextPermissions; - if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) - part.GroupMask = item.GroupPermissions; - } - rootPart.TrimPermissions(); if (!attachment) -- cgit v1.1