From 30f4a33f01751d151ae3923b48e6e98083791140 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 8 Jun 2012 01:24:44 +0100 Subject: Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing. This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems. --- .../Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index f2926ea..7d82060 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -644,7 +644,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // an agent cannot teleport back to this region if it has teleported away. Thread.Sleep(2000); - sp.Close(); sp.Scene.IncomingCloseAgent(sp.UUID); } else -- cgit v1.1