From 1fb01a009925f6c5d55f9f485a6d151b3b981f40 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 5 Jan 2017 21:21:15 +0000 Subject: add config option automatic_gods. With this option true, users that can be Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks) --- .../Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 6b1eb54..ebebfd0 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -2077,6 +2077,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer agentpos.Position = sp.AbsolutePosition; agentpos.Velocity = sp.Velocity; agentpos.RegionHandle = currentRegionHandler; + agentpos.GodLevel = sp.GodLevel; agentpos.Throttles = spClient.GetThrottlesPacked(1); // agentpos.ChildrenCapSeeds = seeds; -- cgit v1.1