From 1c4233738123f1bcf3f9b45a527422cb09a43bcc Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 22 Sep 2012 14:41:19 -0700 Subject: HG Rez object: warn the user if the item or asset cannot be found. --- .../Framework/InventoryAccess/HGInventoryAccessModule.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index a0cad40..80257bd 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -263,8 +263,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess //} // OK, we're done fetching. Pass it up to the default RezObject - return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, - RezSelected, RemoveItem, fromTaskID, attachment); + SceneObjectGroup sog = base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, + RezSelected, RemoveItem, fromTaskID, attachment); + + if (sog == null) + remoteClient.SendAgentAlertMessage("Unable to rez: problem accessing inventory or locating assets", false); + + return sog; } -- cgit v1.1