From fcaa4f601231a6feb7fd5ea40e35fba6220c6235 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 23 Jul 2011 02:05:51 +0100 Subject: Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1. --- OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/Library') diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs index 2ef4457..d570608 100644 --- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs @@ -185,7 +185,6 @@ namespace OpenSim.Region.CoreModules.Framework.Library archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false); archread.Execute(); } - foreach (InventoryNodeBase node in nodes) FixPerms(node); } @@ -198,23 +197,18 @@ namespace OpenSim.Region.CoreModules.Framework.Library archread.Close(); } } + } private void FixPerms(InventoryNodeBase node) { - m_log.DebugFormat("[LIBRARY MODULE]: Fixing perms for {0} {1}", node.Name, node.ID); - if (node is InventoryItemBase) { InventoryItemBase item = (InventoryItemBase)node; -// item.BasePermissions = (uint)PermissionMask.All; item.BasePermissions = 0x7FFFFFFF; item.EveryOnePermissions = 0x7FFFFFFF; item.CurrentPermissions = 0x7FFFFFFF; item.NextPermissions = 0x7FFFFFFF; -// item.EveryOnePermissions = (uint)PermissionMask.Copy; -// item.CurrentPermissions = (uint)PermissionMask.None; -// item.NextPermissions = (uint)PermissionMask.All; } } -- cgit v1.1