From 1fa938aab0b748768ff3528e41ba76dd6baa1bf3 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 23 Dec 2009 17:31:30 -0800 Subject: Library Module: allows adding folders/items to the Library from IAR files placed under bin/Library. This works only for standalones. --- .../Framework/Library/LocalInventoryService.cs | 263 +++++++++++++++++++++ 1 file changed, 263 insertions(+) create mode 100644 OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs (limited to 'OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs') diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs new file mode 100644 index 0000000..2c95b5a --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs @@ -0,0 +1,263 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +using System; +using System.Collections.Generic; +using System.Reflection; + +using OpenSim.Framework; +using OpenSim.Framework.Communications.Cache; +using OpenSim.Services.Interfaces; + +using OpenMetaverse; +using log4net; + +namespace OpenSim.Region.CoreModules.Framework.Library +{ + public class LocalInventoryService : IInventoryService + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private LibraryRootFolder m_Library; + + public LocalInventoryService(LibraryRootFolder lib) + { + m_Library = lib; + } + + /// + /// Retrieve the root inventory folder for the given user. + /// + /// + /// null if no root folder was found + public InventoryFolderBase GetRootFolder(UUID userID) { return m_Library; } + + /// + /// Gets everything (folders and items) inside a folder + /// + /// + /// + /// + public InventoryCollection GetFolderContent(UUID userID, UUID folderID) + { + InventoryFolderImpl folder = null; + InventoryCollection inv = new InventoryCollection(); + inv.UserID = m_Library.Owner; + + if (folderID != m_Library.ID) + { + folder = m_Library.FindFolder(folderID); + if (folder == null) + { + inv.Folders = new List(); + inv.Items = new List(); + return inv; + } + } + else + folder = m_Library; + + inv.Folders = folder.RequestListOfFolders(); + inv.Items = folder.RequestListOfItems(); + + m_log.DebugFormat("[LIBRARY MODULE]: Got content for folder {0}", folder.Name); + return inv; + } + + /// + /// Add a new folder to the user's inventory + /// + /// + /// true if the folder was successfully added + public bool AddFolder(InventoryFolderBase folder) + { + //m_log.DebugFormat("[LIBRARY MODULE]: Adding folder {0} ({1}) to {2}", folder.Name, folder.ID, folder.ParentID); + InventoryFolderImpl parent = m_Library; + if (m_Library.ID != folder.ParentID) + parent = m_Library.FindFolder(folder.ParentID); + + if (parent == null) + { + m_log.DebugFormat("[LIBRARY MODULE]: could not add folder {0} because parent folder {1} not found", folder.Name, folder.ParentID); + return false; + } + + parent.CreateChildFolder(folder.ID, folder.Name, (ushort)folder.Type); + + return true; + } + + /// + /// Add a new item to the user's inventory + /// + /// + /// true if the item was successfully added + public bool AddItem(InventoryItemBase item) + { + //m_log.DebugFormat("[LIBRARY MODULE]: Adding item {0} to {1}", item.Name, item.Folder); + InventoryFolderImpl folder = m_Library; + if (m_Library.ID != item.Folder) + folder = m_Library.FindFolder(item.Folder); + + if (folder == null) + { + m_log.DebugFormat("[LIBRARY MODULE]: could not add item {0} because folder {1} not found", item.Name, item.Folder); + return false; + } + + folder.Items.Add(item.ID, item); + return true; + } + + public bool CreateUserInventory(UUID user) { return false; } + + /// + /// Gets the skeleton of the inventory -- folders only + /// + /// + /// + public List GetInventorySkeleton(UUID userId) { return null; } + + /// + /// Synchronous inventory fetch. + /// + /// + /// + public InventoryCollection GetUserInventory(UUID userID) { return null; } + + /// + /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the + /// inventory has been received + /// + /// + /// + public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) { } + + + /// + /// Gets the user folder for the given folder-type + /// + /// + /// + /// + public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; } + + + /// + /// Gets the items inside a folder + /// + /// + /// + /// + public List GetFolderItems(UUID userID, UUID folderID) { return null; } + + + /// + /// Update a folder in the user's inventory + /// + /// + /// true if the folder was successfully updated + public bool UpdateFolder(InventoryFolderBase folder) { return false; } + + /// + /// Move an inventory folder to a new location + /// + /// A folder containing the details of the new location + /// true if the folder was successfully moved + public bool MoveFolder(InventoryFolderBase folder) { return false; } + + /// + /// Delete an item from the user's inventory + /// + /// + /// true if the item was successfully deleted + //bool DeleteItem(InventoryItemBase item); + public bool DeleteFolders(UUID userID, List folderIDs) { return false; } + + /// + /// Purge an inventory folder of all its items and subfolders. + /// + /// + /// true if the folder was successfully purged + public bool PurgeFolder(InventoryFolderBase folder) { return false; } + + + /// + /// Update an item in the user's inventory + /// + /// + /// true if the item was successfully updated + public bool UpdateItem(InventoryItemBase item) { return false; } + + public bool MoveItems(UUID ownerID, List items) { return false; } + + /// + /// Delete an item from the user's inventory + /// + /// + /// true if the item was successfully deleted + //bool DeleteItem(InventoryItemBase item); + public bool DeleteItems(UUID userID, List itemIDs) { return false; } + + /// + /// Get an item, given by its UUID + /// + /// + /// + public InventoryItemBase GetItem(InventoryItemBase item) { return null; } + + /// + /// Get a folder, given by its UUID + /// + /// + /// + public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; } + + /// + /// Does the given user have an inventory structure? + /// + /// + /// + public bool HasInventoryForUser(UUID userID) { return false; } + + /// + /// Get the active gestures of the agent. + /// + /// + /// + public List GetActiveGestures(UUID userId) { return null; } + + /// + /// Get the union of permissions of all inventory items + /// that hold the given assetID. + /// + /// + /// + /// The permissions or 0 if no such asset is found in + /// the user's inventory + public int GetAssetPermissions(UUID userID, UUID assetID) { return 0; } + } +} -- cgit v1.1