From dbcfb25a52282a4cde84a770d4d9894b00c2c8b8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 2 Sep 2011 22:54:03 +0100 Subject: Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 4b39341..0c0b0c5 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -799,8 +799,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess // If it's rezzed in world, select it. Much easier to // find small items. // - group.RootPart.CreateSelected = true; - foreach (SceneObjectPart part in group.Parts) { part.CreateSelected = true; -- cgit v1.1