From af7c6c5f39dc05dccb891e7bc19ec158de7718a9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 2 Sep 2011 00:50:16 +0100 Subject: stop passing FromUserInventoryItemID right down into the deserializer. the code becomes simpler if this is set from the outside - only one place needs to do this. --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index f8515b4..e6b58b3 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -732,8 +732,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); if (e == null || attachment) // Single { - SceneObjectGroup g = - SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, xmlData); + SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); objlist.Add(g); veclist.Add(new Vector3(0, 0, 0)); @@ -762,8 +761,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); foreach (XmlNode n in groups) { - SceneObjectGroup g = - SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, n.OuterXml); + SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); objlist.Add(g); XmlElement el = (XmlElement)n; -- cgit v1.1