From ae4b02e1152b775dc1cdccd1abfbff44ab1a8949 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 25 Nov 2010 11:14:16 -0800 Subject: WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. --- .../InventoryAccess/InventoryAccessModule.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 67732ff..1ff1a47 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -53,6 +53,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess protected bool m_Enabled = false; protected Scene m_Scene; + protected IUserManagement m_UserManagement; + protected IUserManagement UserManagementModule + { + get + { + if (m_UserManagement == null) + m_UserManagement = m_Scene.RequestModuleInterface(); + return m_UserManagement; + } + } + #region INonSharedRegionModule @@ -542,6 +553,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); + Util.FireAndForget(delegate { AddUserData(group); }); + group.RootPart.FromFolderID = item.Folder; // If it's rezzed in world, select it. Much easier to @@ -699,6 +712,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return null; } + protected void AddUserData(SceneObjectGroup sog) + { + UserManagementModule.AddUser(sog.RootPart.CreatorID, sog.RootPart.CreatorData); + foreach (SceneObjectPart sop in sog.Parts) + UserManagementModule.AddUser(sop.CreatorID, sop.CreatorData); + } + public virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) { } -- cgit v1.1