From 69fc8c4985ebb9e205b86114b7c4e3dd4063153b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 31 Mar 2012 01:07:14 +0100 Subject: minor: small message adjustment and unnecessary code elimination when notifying client of no build permission --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 1c84e77..4dd89d2 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -938,7 +938,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); remoteClient.SendAlertMessage(string.Format( "Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.", - item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknow", m_Scene.RegionInfo.RegionName)); + item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknown", m_Scene.RegionInfo.RegionName)); return false; } -- cgit v1.1