From e4392648248d11699772aac42db753ae4f84495f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Apr 2011 20:23:48 +0100 Subject: simplify TestRezObject() --- .../Tests/InventoryAccessModuleTests.cs | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index 60a932d..7a7a8c2 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs @@ -143,23 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests // log4net.Config.XmlConfigurator.Configure(); // Create asset - SceneObjectGroup object1; - SceneObjectPart part1; - { - string partName = "My Little Dog Object"; - UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); - PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); - Vector3 groupPosition = new Vector3(10, 20, 30); - Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); - Vector3 offsetPosition = new Vector3(5, 10, 15); - - part1 - = new SceneObjectPart( - ownerId, shape, groupPosition, rotationOffset, offsetPosition); - part1.Name = partName; - - object1 = new SceneObjectGroup(part1); - } + SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); -- cgit v1.1