From c644ab6a2c902c829a0dc88d08780a4411b4cd29 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Apr 2011 20:21:44 +0100 Subject: Make scene object parts created by the test utils unit sized. --- .../Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index 9fc77a7..60a932d 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs @@ -89,11 +89,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests // Create asset SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); object1.AbsolutePosition = new Vector3(15, 30, 45); - object1.Parts[0].Scale = new Vector3(1, 1, 1); SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); - object2.AbsolutePosition = new Vector3(25, 50, 75); - object2.Parts[0].Scale = new Vector3(1, 1, 1); + object2.AbsolutePosition = new Vector3(25, 50, 75); CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); -- cgit v1.1