From 2b339b7d2b1e860af2ea2a873797a70bc257bf6f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 16 Jul 2011 02:56:54 +0100 Subject: minor: remove mono compiler warnings --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 66fbcb9..b714f2b 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -810,18 +810,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess // if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment)) remoteClient.SendBulkUpdateInventory(item); + return null; } - for (int i = 0 ; i < objlist.Count ; i++ ) + for (int i = 0 ; i < objlist.Count; i++) { group = objlist[i]; - Vector3 storedPosition = group.AbsolutePosition; +// Vector3 storedPosition = group.AbsolutePosition; if (group.UUID == UUID.Zero) { m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3"); } + group.RootPart.FromFolderID = item.Folder; // If it's rezzed in world, select it. Much easier to @@ -833,6 +835,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess foreach (SceneObjectPart child in group.Parts) child.CreateSelected = true; } + group.ResetIDs(); if (attachment) -- cgit v1.1