From 42f978a478093da579907e15dc29680a3711b27e Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 30 Jan 2010 09:23:07 -0800 Subject: * HGScene is no more. * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module --- .../InventoryAccess/HGInventoryAccessModule.cs | 204 +++++++++++++++++++++ 1 file changed, 204 insertions(+) create mode 100644 OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs new file mode 100644 index 0000000..ecd7002 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -0,0 +1,204 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; + +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Services.Connectors.Hypergrid; +using OpenSim.Services.Interfaces; +using OpenSim.Server.Base; + +using GridRegion = OpenSim.Services.Interfaces.GridRegion; + +using OpenMetaverse; +using log4net; +using Nini.Config; + +namespace OpenSim.Region.CoreModules.Framework.InventoryAccess +{ + public class HGInventoryAccessModule : InventoryAccessModule, INonSharedRegionModule, IInventoryAccessModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private static HGAssetMapper m_assMapper; + public static HGAssetMapper AssetMapper + { + get { return m_assMapper; } + } + + private bool m_Initialized = false; + + #region INonSharedRegionModule + + public override string Name + { + get { return "HGInventoryAccessModule"; } + } + + public override void Initialise(IConfigSource source) + { + IConfig moduleConfig = source.Configs["Modules"]; + if (moduleConfig != null) + { + string name = moduleConfig.GetString("InventoryAccessModule", ""); + if (name == Name) + { + m_Enabled = true; + m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name); + } + } + } + + public override void AddRegion(Scene scene) + { + if (!m_Enabled) + return; + + base.AddRegion(scene); + m_assMapper = new HGAssetMapper(scene); + scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem; + + } + + #endregion + + #region Event handlers + + public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) + { + string userAssetServer = string.Empty; + if (IsForeignUser(avatarID, out userAssetServer)) + { + m_assMapper.Post(assetID, avatarID, userAssetServer); + } + } + + #endregion + + #region Overrides of Basic Inventory Access methods + /// + /// CapsUpdateInventoryItemAsset + /// + public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) + { + UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data); + + UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0); + + return newAssetID; + } + + /// + /// DeleteToInventory + /// + public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) + { + UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient); + + if (!assetID.Equals(UUID.Zero)) + { + UploadInventoryItem(remoteClient.AgentId, assetID, "", 0); + } + else + m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); + + return assetID; + } + + /// + /// RezObject + /// + public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, + UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, + bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) + { + m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID); + + //if (fromTaskID.Equals(UUID.Zero)) + //{ + InventoryItemBase item = new InventoryItemBase(itemID); + item.Owner = remoteClient.AgentId; + item = m_Scene.InventoryService.GetItem(item); + //if (item == null) + //{ // Fetch the item + // item = new InventoryItemBase(); + // item.Owner = remoteClient.AgentId; + // item.ID = itemID; + // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo); + //} + string userAssetServer = string.Empty; + if (item != null && IsForeignUser(remoteClient.AgentId, out userAssetServer)) + { + m_assMapper.Get(item.AssetID, remoteClient.AgentId, userAssetServer); + + } + //} + + // OK, we're done fetching. Pass it up to the default RezObject + return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, + RezSelected, RemoveItem, fromTaskID, attachment); + + } + + public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) + { + string userAssetServer = string.Empty; + if (IsForeignUser(sender, out userAssetServer)) + m_assMapper.Get(item.AssetID, sender, userAssetServer); + + if (IsForeignUser(receiver, out userAssetServer)) + m_assMapper.Post(item.AssetID, receiver, userAssetServer); + } + + #endregion + + public bool IsForeignUser(UUID userID, out string assetServerURL) + { + assetServerURL = string.Empty; + UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID); + if (account == null) // foreign + { + ScenePresence sp = null; + if (m_Scene.TryGetAvatar(userID, out sp)) + { + AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); + if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) + { + assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString(); + return true; + } + } + } + + return false; + } + } +} -- cgit v1.1