From 0a83fde85c8cffa1da46ef0a17390399ae74fa61 Mon Sep 17 00:00:00 2001 From: Jonathan Freedman Date: Sun, 29 Aug 2010 21:28:31 -0400 Subject: Implements parcel media setting persistence and packet / CAPS handling properly for the new media settings. Signed-off-by: Melanie --- .../Framework/EventQueue/EventQueueGetModule.cs | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs') diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs index 0c6cb1b..35b70de 100644 --- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs @@ -34,6 +34,7 @@ using System.Threading; using log4net; using Nini.Config; using OpenMetaverse; +using OpenMetaverse.Messages.Linden; using OpenMetaverse.Packets; using OpenMetaverse.StructuredData; using OpenSim.Framework; @@ -137,10 +138,11 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue { if (!queues.ContainsKey(agentId)) { + /* m_log.DebugFormat( "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName); - + */ queues[agentId] = new Queue(); } @@ -200,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue private void ClientClosed(UUID AgentID, Scene scene) { - m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); + //m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); int count = 0; while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5) @@ -284,7 +286,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue // Reuse open queues. The client does! if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) { - m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); + //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; } else @@ -365,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue { // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! array.Add(EventQueueHelper.KeepAliveEvent()); - m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName); + //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName); } else { @@ -394,8 +396,8 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue responsedata["keepalive"] = false; responsedata["reusecontext"] = false; responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events); + //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); return responsedata; - //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); } public Hashtable NoEvents(UUID requestID, UUID agentID) @@ -461,7 +463,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue { // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! array.Add(EventQueueHelper.KeepAliveEvent()); - m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); + //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); } else { @@ -697,9 +699,9 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue //m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item); } - public void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID) + public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID) { - OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesPacket); + OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage); Enqueue(item, avatarID); } -- cgit v1.1