From 92e96d394a1712ed16b0a7835dd2ccfde01f3fee Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 9 Aug 2011 23:11:07 +0100 Subject: When an NPC is created, stop telling neighbouring regions to expect a child agent --- .../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 457ee33..f5d49c5 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1065,10 +1065,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer #endregion #region Enable Child Agent + /// /// This informs a single neighbouring region about agent "avatar". /// Calls an asynchronous method to do so.. so it doesn't lag the sim. /// + /// + /// public void EnableChildAgent(ScenePresence sp, GridRegion region) { m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); @@ -1126,6 +1129,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer /// This informs all neighbouring regions about agent "avatar". /// Calls an asynchronous method to do so.. so it doesn't lag the sim. /// + /// public void EnableChildAgents(ScenePresence sp) { List neighbours = new List(); @@ -1312,7 +1316,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer Utils.LongToUInts(reg.RegionHandle, out x, out y); x = x / Constants.RegionSize; y = y / Constants.RegionSize; - m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")"); + m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")"); string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); -- cgit v1.1