From 20b989e048fff3215b90af6a34954b7ceb5e9868 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 24 Jul 2013 17:10:26 -0700 Subject: Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it. --- .../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 70fbfc3..ea2d9b5 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -922,7 +922,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // BEFORE THEY SETTLE IN THE NEW REGION. // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. - Thread.Sleep(5000); + Thread.Sleep(15000); sp.Scene.IncomingCloseAgent(sp.UUID, false); } @@ -1053,7 +1053,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // BEFORE THEY SETTLE IN THE NEW REGION. // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. - Thread.Sleep(5000); + Thread.Sleep(15000); sp.Scene.IncomingCloseAgent(sp.UUID, false); } else -- cgit v1.1