From 5a16fa882c0f1a6200bc3fdb63b0f4564acf0e6d Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Tue, 22 Feb 2011 13:23:54 -0800 Subject: Parameterizes the view distance used to compute and manage child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly. --- .../CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 35dcd95..79e76b4 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs @@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return region; } - protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) + protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) { - if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) + if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) return true; int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); -- cgit v1.1