From b2e6ec9e12ad07eb08496ebe8ca0476b793017d5 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 17 Jan 2010 18:04:55 -0800 Subject: Agent gets there through the Gatekeeper, but still a few quirks to fix. --- .../EntityTransfer/HGEntityTransferModule.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 5d88311..e5a862d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs @@ -29,6 +29,7 @@ using System; using System.Collections.Generic; using System.Reflection; +using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Connectors.Hypergrid; @@ -58,6 +59,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer } } + private GatekeeperServiceConnector m_GatekeeperConnector; + #region ISharedRegionModule public override string Name @@ -74,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if (name == Name) { m_agentsInTransit = new List(); + m_GatekeeperConnector = new GatekeeperServiceConnector(); m_Enabled = true; m_log.InfoFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); } @@ -131,6 +135,29 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return true; } + protected override bool CreateAgent(GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) + { + reason = string.Empty; + if (reg.RegionLocX != finalDestination.RegionLocX && reg.RegionLocY != finalDestination.RegionLocY) + { + // this user is going to another grid + reg.RegionName = finalDestination.RegionName; + return m_GatekeeperConnector.CreateAgent(reg, agentCircuit, teleportFlags, out reason); + } + + return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); + } + + protected override bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) + { + if (reg.RegionLocX != finalDestination.RegionLocX && reg.RegionLocY != finalDestination.RegionLocY) + { + // this user is going to another grid + return m_GatekeeperConnector.UpdateAgent(reg, agent); + } + + return m_aScene.SimulationService.UpdateAgent(reg, agent); + } #endregion } -- cgit v1.1