From 6b6425aa5ee66df3e4cad3c4453854ff4a087aa8 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 27 May 2010 19:48:21 +0200 Subject: Comment noisy "CONNECTION DEBUGGING" messages, because they push more important stuff off screen too fast --- .../Framework/EntityTransfer/EntityTransferModule.cs | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index ef37f63..fa49f9f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -436,7 +436,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer KillEntity(sp.Scene, sp.LocalId); - sp.MakeChildAgent(); + // MT wrapped this in a try because I've been seeing an + // eception here, but no line number. Need to see if SP is + // valid. This may move the exception to another place + // where it can be debugged better. + try + { + sp.MakeChildAgent(); + } + catch(Exception e) + { + m_log.Error("Exception on MakeChildAgent: " + e.ToString()); + } + // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) -- cgit v1.1