From 4e3a2d3a64817e41bda18f4d39ca7e6940c69d98 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 4 Jul 2014 10:13:53 -0700 Subject: It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. --- .../Framework/EntityTransfer/EntityTransferModule.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index d20dbf2..e4bbe6b 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -821,7 +821,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer agentCircuit.Id0 = currentAgentCircuit.Id0; } +<<<<<<< HEAD if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) +======= + // if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) + float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, + (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY)); + if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY)) +>>>>>>> d99c8e6... It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. { // brand new agent, let's create a new caps seed agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); @@ -895,7 +902,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer IClientIPEndpoint ipepClient; string capsPath = String.Empty; +<<<<<<< HEAD if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) +======= + float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, + (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY)); + if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY)) +>>>>>>> d99c8e6... It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. { m_log.DebugFormat( "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", @@ -1141,7 +1154,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer IClientIPEndpoint ipepClient; string capsPath = String.Empty; +<<<<<<< HEAD if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) +======= + float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, + (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY)); + if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY)) +>>>>>>> d99c8e6... It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. { m_log.DebugFormat( "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", -- cgit v1.1