From 1c3ee5d1cedbd3952ef523778f61c3f7d8e67332 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 19 Feb 2012 16:42:01 -0800 Subject: One more tweak related to the previous 2 commits. --- .../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 6e4c0b1..8f047ea 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -994,6 +994,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer neighbourRegion.RegionHandle); return agent; } + // No turning back + agent.IsChildAgent = true; + string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); @@ -1138,7 +1141,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer /// /// This informs all neighbouring regions about agent "avatar". - /// Calls an asynchronous method to do so.. so it doesn't lag the sim. /// /// public void EnableChildAgents(ScenePresence sp) -- cgit v1.1