From e3f804e1d816910c1f144cce82a51e9b7622fc3c Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Fri, 26 Jan 2018 16:18:45 +0000
Subject: try fix IAR load inventory links and objects owner
---
.../Archiver/InventoryArchiveReadRequest.cs | 147 +++++++++++++--------
.../Inventory/Archiver/InventoryArchiverModule.cs | 4 +-
.../Tests/InventoryArchiveLoadPathTests.cs | 6 +-
3 files changed, 98 insertions(+), 59 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 3838316..1e21b74 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Inventory nodes loaded from the iar.
///
- protected HashSet m_loadedNodes = new HashSet();
+ protected Dictionary m_loadedNodes = new Dictionary();
///
/// In order to load identically named folders, we need to keep track of the folders that we have already
@@ -122,6 +122,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// after OSP resolution (since OSP creators are only stored in the item
///
protected Dictionary m_creatorIdForAssetId = new Dictionary();
+ protected Dictionary m_itemIDs = new Dictionary();
+ protected List m_invLinks = new List();
+ protected Dictionary m_invLinksFolders = new Dictionary();
public InventoryArchiveReadRequest(
IInventoryService inv, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, string loadPath, bool merge)
@@ -181,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// returned
///
/// Thrown if load fails.
- public HashSet Execute()
+ public Dictionary Execute()
{
try
{
@@ -223,6 +226,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
archive.Close();
+ LoadInventoryLinks();
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
@@ -271,7 +275,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string iarPath,
InventoryFolderBase rootDestFolder,
Dictionary resolvedFolders,
- HashSet loadedNodes)
+ Dictionary loadedNodes)
{
string iarPathExisting = iarPath;
@@ -392,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string iarPathExisting,
string iarPathToReplicate,
Dictionary resolvedFolders,
- HashSet loadedNodes)
+ Dictionary loadedNodes)
{
string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
@@ -424,7 +428,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
resolvedFolders[iarPathExisting] = destFolder;
if (0 == i)
- loadedNodes.Add(destFolder);
+ loadedNodes[destFolder.ID] = destFolder;
}
}
@@ -439,8 +443,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
+ UUID oldID = item.ID;
// Don't use the item ID that's in the file
item.ID = UUID.Random();
+ m_itemIDs[oldID] = item.ID;
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_UserAccountService);
if (UUID.Zero != ospResolvedId) // The user exists in this grid
@@ -457,7 +463,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else if (string.IsNullOrEmpty(item.CreatorData))
{
item.CreatorId = m_userInfo.PrincipalID.ToString();
-// item.CreatorIdAsUuid = new UUID(item.CreatorId);
}
item.Owner = m_userInfo.PrincipalID;
@@ -470,10 +475,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger
// checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
// relying on native tar tools.
- m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
-
- if (!m_InventoryService.AddItem(item))
- m_log.WarnFormat("[INVENTORY ARCHIVER]: Unable to save item {0} in folder {1}", item.Name, item.Folder);
+ if(item.AssetType == (int)AssetType.Link)
+ {
+ m_invLinks.Add(item);
+ if(!m_loadedNodes.ContainsKey(item.Folder) && !m_invLinksFolders.ContainsKey(item.Folder))
+ m_invLinksFolders[item.Folder] = loadFolder;
+ return null;
+ }
+ else
+ {
+ m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
+ if (!m_InventoryService.AddItem(item))
+ m_log.WarnFormat("[INVENTORY ARCHIVER]: Unable to save item {0} in folder {1}", item.Name, item.Folder);
+ }
return item;
}
@@ -504,56 +518,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string rawUuid = filename.Remove(filename.Length - extension.Length);
UUID assetId = new UUID(rawUuid);
- if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
+ if (!ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
+ {
+ m_log.ErrorFormat(
+ "[INVENTORY ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
+ assetPath, extension);
+ return false;
+ }
+
+ sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
+ if (assetType == (sbyte)AssetType.Unknown)
{
- sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
+ m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId);
+ return false;
+ }
- if (assetType == (sbyte)AssetType.Unknown)
- {
- m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId);
- }
- else if (assetType == (sbyte)AssetType.Object)
- {
- if (m_creatorIdForAssetId.ContainsKey(assetId))
+ if(assetType == (sbyte)AssetType.Object)
+ {
+ UUID owner = m_userInfo.PrincipalID;
+ bool doCreatorID = m_creatorIdForAssetId.ContainsKey(assetId);
+
+ data = SceneObjectSerializer.ModifySerializedObject(assetId, data,
+ sog =>
{
- data = SceneObjectSerializer.ModifySerializedObject(assetId, data,
- sog => {
- bool modified = false;
-
- foreach (SceneObjectPart sop in sog.Parts)
- {
- if (string.IsNullOrEmpty(sop.CreatorData))
- {
- sop.CreatorID = m_creatorIdForAssetId[assetId];
- modified = true;
- }
- }
-
- return modified;
- });
-
- if (data == null)
- return false;
- }
- }
+ foreach(SceneObjectPart sop in sog.Parts)
+ {
+ sop.OwnerID = owner;
+ if(doCreatorID && string.IsNullOrEmpty(sop.CreatorData))
+ sop.CreatorID = m_creatorIdForAssetId[assetId];
+
+ foreach(TaskInventoryItem it in sop.Inventory.GetInventoryItems())
+ {
+ it.OwnerID = owner;
+ if(string.IsNullOrEmpty(it.CreatorData) && m_creatorIdForAssetId.ContainsKey(it.AssetID))
+ it.CreatorID = m_creatorIdForAssetId[it.AssetID];
+ }
+ }
+ return true;
+ });
- //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
+ if(data == null)
+ return false;
+ }
- AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString());
- asset.Data = data;
+ //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
- m_AssetService.Store(asset);
+ AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString());
+ asset.Data = data;
- return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[INVENTORY ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
- assetPath, extension);
+ m_AssetService.Store(asset);
- return false;
- }
+ return true;
}
///
@@ -621,14 +636,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// If we aren't loading the folder containing the item then well need to update the
// viewer separately for that item.
- if (!m_loadedNodes.Contains(foundFolder))
- m_loadedNodes.Add(item);
+ if (!m_loadedNodes.ContainsKey(foundFolder.ID))
+ m_loadedNodes[foundFolder.ID] = item;
}
}
m_inventoryNodesLoaded = true;
}
+ private void LoadInventoryLinks()
+ {
+ foreach(InventoryItemBase it in m_invLinks)
+ {
+ UUID target = it.AssetID;
+ if(m_itemIDs.ContainsKey(target))
+ {
+ it.AssetID = m_itemIDs[target];
+ if(!m_InventoryService.AddItem(it))
+ m_log.WarnFormat("[INVENTORY ARCHIVER]: Unable to save item {0} in folder {1}",it.Name,it.Folder);
+ else
+ {
+ m_successfulItemRestores++;
+ UUID fid = it.Folder;
+ if (!m_loadedNodes.ContainsKey(fid) && m_invLinksFolders.ContainsKey(fid))
+ m_loadedNodes[fid] = m_invLinksFolders[fid];
+ }
+ }
+ }
+
+ m_itemIDs.Clear();
+ m_invLinks.Clear();
+ m_invLinksFolders.Clear();
+ }
///
/// Load asset file
///
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 06aec7b..d50ebf5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -593,7 +593,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Notify the client of loaded nodes if they are logged in
///
/// Can be empty. In which case, nothing happens
- private void UpdateClientWithLoadedNodes(UserAccount userInfo, HashSet loadedNodes)
+ private void UpdateClientWithLoadedNodes(UserAccount userInfo, Dictionary loadedNodes)
{
if (loadedNodes.Count == 0)
return;
@@ -604,7 +604,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (user != null && !user.IsChildAgent)
{
- foreach (InventoryNodeBase node in loadedNodes)
+ foreach (InventoryNodeBase node in loadedNodes.Values)
{
// m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
index f559c2e..86eca17 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
@@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
Dictionary foldersCreated = new Dictionary();
- HashSet nodesLoaded = new HashSet();
+ Dictionary nodesLoaded = new Dictionary();
string folder1Name = "1";
string folder2aName = "2a";
@@ -293,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- new Dictionary(), new HashSet());
+ new Dictionary(), new Dictionary());
List folder1PostCandidates
= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
@@ -344,7 +344,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- new Dictionary(), new HashSet());
+ new Dictionary(), new Dictionary());
List folder1PostCandidates
= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
--
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