From d4fcba08af080bcc60da490155cc88d3f20e7dda Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 7 May 2011 01:06:55 +0100 Subject: Add module with "appearance show" command. At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt". This is for debugging purposes --- .../Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 08ac624..e92f072 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } if (m_scene == null) - m_scene = scene; + m_scene = scene; } public void PostInitialise() @@ -162,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // one and we're done otherwise, ask for a rebake if (checkonly) return false; - m_log.InfoFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID); + m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID); client.SendRebakeAvatarTextures(face.TextureID); } } - m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); + m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId); // If we only found default textures, then the appearance is not cached return (defonly ? false : true); -- cgit v1.1