From f1f0bc23f4501ba99035283d3407ddad2b21b785 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 12 Sep 2010 13:43:49 -0400 Subject: Formatting cleanup. --- .../Avatar/Attachments/AttachmentsModule.cs | 24 +++++----- .../CoreModules/Avatar/Combat/CombatModule.cs | 4 +- .../Region/CoreModules/Avatar/Gods/GodsModule.cs | 6 +-- .../Avatar/InstantMessage/MessageTransferModule.cs | 2 +- .../Archiver/InventoryArchiveReadRequest.cs | 18 ++++---- .../Archiver/InventoryArchiveWriteRequest.cs | 10 ++-- .../Archiver/InventoryArchiverException.cs | 2 +- .../Inventory/Archiver/InventoryArchiverModule.cs | 28 +++++------ .../Archiver/Tests/InventoryArchiverTests.cs | 54 +++++++++++----------- 9 files changed, 74 insertions(+), 74 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 7270304..5604f49 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -48,8 +48,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments protected Scene m_scene = null; - public string Name { get { return "Attachments Module"; } } - public Type ReplaceableInterface { get { return null; } } + public string Name { get { return "Attachments Module"; } } + public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) {} @@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory; client.OnObjectAttach += AttachObject; client.OnObjectDetach += DetachObject; - client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory; + client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory; } public void UnsubscribeFromClientEvents(IClientAPI client) @@ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory; client.OnObjectAttach -= AttachObject; client.OnObjectDetach -= DetachObject; - client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory; + client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory; } /// @@ -173,12 +173,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments UUID itemID = UUID.Zero; if (sp != null) { - foreach(SceneObjectGroup grp in sp.GetAttachments(AttachmentPt)) + foreach (SceneObjectGroup grp in sp.GetAttachments(AttachmentPt)) { itemID = grp.GetFromItemID(); if (itemID != UUID.Zero) DetachSingleAttachmentToInv(itemID, remoteClient); - } + } } if (group.GetFromItemID() == UUID.Zero) @@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments public UUID RezSingleAttachmentFromInventory( IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) - { + { SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); if (updateInventoryStatus) @@ -241,8 +241,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (null == att) return UUID.Zero; else - return att.UUID; - } + return att.UUID; + } protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( IClientAPI remoteClient, UUID itemID, uint AttachmentPt) @@ -298,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments } return null; - } + } public UUID SetAttachmentInventoryStatus( SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) @@ -473,7 +473,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments sog.RootPart.IsAttachment = false; sog.AbsolutePosition = sog.RootPart.AttachedPos; UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID); - sog.SetAttachmentPoint(attachmentPoint); + sog.SetAttachmentPoint(attachmentPoint); } /// @@ -600,7 +600,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // In case it is later dropped again, don't let // it get cleaned up so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); - so.HasGroupChanged = false; + so.HasGroupChanged = false; } } } diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 032e55a..25322a1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs @@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule try { deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true); - if(killingAvatar != null) + if (killingAvatar != null) killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname); } catch (InvalidOperationException) @@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule } private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) - { + { try { ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 4b30b0d..5ec64d5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs @@ -58,13 +58,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods public void SubscribeToClientEvents(IClientAPI client) { client.OnGodKickUser += KickUser; - client.OnRequestGodlikePowers += RequestGodlikePowers; - } + client.OnRequestGodlikePowers += RequestGodlikePowers; + } public void UnsubscribeFromClientEvents(IClientAPI client) { client.OnGodKickUser -= KickUser; - client.OnRequestGodlikePowers -= RequestGodlikePowers; + client.OnRequestGodlikePowers -= RequestGodlikePowers; } public void RequestGodlikePowers( diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 13bae2e..43bbf0d 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs @@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage { if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence) - { + { // m_log.DebugFormat( // "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", // toAgentID.ToString(), scene.RegionInfo.RegionName); diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 52342ec..c1df827 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -179,14 +179,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_log.DebugFormat( "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", successfulAssetRestores, failedAssetRestores); - m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); + m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); return loadedNodes; } finally { m_loadStream.Close(); - } + } } public void Close() @@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// The item archive path to replicate /// The root folder for the inventory load /// - /// The folders that we have resolved so far for a given archive path. + /// The folders that we have resolved so far for a given archive path. /// This method will add more folders if necessary /// /// @@ -246,17 +246,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// The root folder for the inventory load /// /// - /// The folders that we have resolved so far for a given archive path. + /// The folders that we have resolved so far for a given archive path. /// /// /// The folder in the user's inventory that matches best the archive path given. If no such folder was found /// then the passed in root destination folder is returned. - /// + /// protected InventoryFolderBase ResolveDestinationFolder( - InventoryFolderBase rootDestFolder, - ref string archivePath, + InventoryFolderBase rootDestFolder, + ref string archivePath, Dictionary resolvedFolders) - { + { // string originalArchivePath = archivePath; while (archivePath.Length > 0) @@ -370,7 +370,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver if (0 == i) loadedNodes.Add(destFolder); - } + } } /// diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 9908018..bae5a7a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver protected void ReceivedAllAssets(ICollection assetsFoundUuids, ICollection assetsNotFoundUuids) { Exception reportedException = null; - bool succeeded = true; + bool succeeded = true; try { @@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver finally { m_saveStream.Close(); - } + } m_module.TriggerInventoryArchiveSaved( m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException); @@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver { // We couldn't find the path indicated string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); - Exception e = new InventoryArchiverException(errorMessage); + Exception e = new InventoryArchiverException(errorMessage); m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); throw e; } @@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID, - m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath ); + m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); //recurse through all dirs getting dirs and files SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly); @@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver //SaveUsers(); new AssetsRequest( - new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute(); + new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute(); } catch (Exception) { diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs index e07e2ca..5fd1a7e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs @@ -33,7 +33,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// Signals an inventory archiving problem /// public class InventoryArchiverException : Exception - { + { public InventoryArchiverException(string message) : base(message) {} public InventoryArchiverException(string message, Exception e) : base(message, e) {} } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index f03f2a1..2eaca49 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs @@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver scene.AddCommand( this, "load iar", - "load iar []", + "load iar []", //"load iar [--merge] []", "Load user inventory archive (IAR).", //"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" //+ " is user's first name." + Environment.NewLine - " is user's first name." + Environment.NewLine + " is user's first name." + Environment.NewLine + " is user's last name." + Environment.NewLine + " is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine + " is the user's password." + Environment.NewLine @@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver if (CheckPresence(userInfo.PrincipalID)) { InventoryArchiveReadRequest request; - bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); + bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); try { @@ -286,10 +286,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver if (CheckPresence(userInfo.PrincipalID)) { InventoryArchiveReadRequest request; - bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); + bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); try - { + { request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); } catch (EntryPointNotFoundException e) @@ -325,20 +325,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) { try - { - m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); - - Dictionary options = new Dictionary(); + { + m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); + + Dictionary options = new Dictionary(); OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); List mainParams = optionSet.Parse(cmdparams); - + if (mainParams.Count < 6) { m_log.Error( "[INVENTORY ARCHIVER]: usage is load iar [--merge] []"); return; - } + } string firstName = mainParams[2]; string lastName = mainParams[3]; @@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) m_log.InfoFormat( "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", - loadPath, firstName, lastName); + loadPath, firstName, lastName); } catch (InventoryArchiverException e) { @@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", savePath, invPath, firstName, lastName); - ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary()); + ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary()); } catch (InventoryArchiverException e) { @@ -398,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver } lock (m_pendingConsoleSaves) - m_pendingConsoleSaves.Add(id); + m_pendingConsoleSaves.Add(id); } private void SaveInvConsoleCommandCompleted( diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index d66a1d0..938886b2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -58,18 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests /// /// Stream of data representing a common IAR that can be reused in load tests. /// - protected MemoryStream m_iarStream; + protected MemoryStream m_iarStream; protected UserAccount m_ua1 = new UserAccount { PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), FirstName = "Mr", - LastName = "Tiddles" }; + LastName = "Tiddles" }; protected UserAccount m_ua2 = new UserAccount { PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), FirstName = "Lord", - LastName = "Lucan" }; + LastName = "Lucan" }; string m_item1Name = "b.lsl"; private void SaveCompleted( @@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests } protected void ConstructDefaultIarForTestLoad() - { + { string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random()); MemoryStream archiveWriteStream = new MemoryStream(); @@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string item1FileName = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); - tar.Close(); + tar.Close(); m_iarStream = new MemoryStream(archiveWriteStream.ToArray()); } @@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // TODO: Test presence of more files and contents of files. - } + } /// /// Test that things work when the load path specified starts with a slash @@ -349,22 +349,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests [Test] public void TestLoadIarPathStartsWithSlash() { - TestHelper.InMethod(); + TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SerialiserModule serialiserModule = new SerialiserModule(); - InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); - Scene scene = SceneSetupHelpers.SetupScene("inventory"); + InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); + Scene scene = SceneSetupHelpers.SetupScene("inventory"); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); - UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); + UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath( scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name); - Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); + Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); } /// @@ -376,7 +376,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests [Test] public void TestLoadIarV0_1ExistingUsers() { - TestHelper.InMethod(); + TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); SerialiserModule serialiserModule = new SerialiserModule(); @@ -386,9 +386,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests Scene scene = SceneSetupHelpers.SetupScene("inventory"); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); - - UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); - UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); + + UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); + UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); @@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string userFirstName = "Jock"; string userLastName = "Stirrup"; UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); - UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); + UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); // Create asset SceneObjectGroup object1; @@ -524,7 +524,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests [Test] public void TestLoadIarV0_1AbsentUsers() { - TestHelper.InMethod(); + TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); string userFirstName = "Charlie"; @@ -562,7 +562,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests Scene scene = SceneSetupHelpers.SetupScene("inventory"); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); - UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood"); + UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood"); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream); @@ -680,8 +680,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); - string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); - string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); + string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); + string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); { // Test replication of path1 @@ -694,7 +694,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); Assert.That(folder1Candidates.Count, Is.EqualTo(1)); - InventoryFolderBase folder1 = folder1Candidates[0]; + InventoryFolderBase folder1 = folder1Candidates[0]; List folder2aCandidates = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); @@ -715,11 +715,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests List folder2aCandidates = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); - Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); + Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); List folder2bCandidates = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); - Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); + Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); } } @@ -741,7 +741,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests InventoryFolderBase folder1 = UserInventoryTestUtils.CreateInventoryFolder( - scene.InventoryService, ua1.PrincipalID, folder1ExistingName); + scene.InventoryService, ua1.PrincipalID, folder1ExistingName); string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); @@ -772,7 +772,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests List folder2PostCandidates = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); - } + } /// /// Test replication of a partly existing archive path to the user's inventory. This should create @@ -792,7 +792,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests InventoryFolderBase folder1 = UserInventoryTestUtils.CreateInventoryFolder( - scene.InventoryService, ua1.PrincipalID, folder1ExistingName); + scene.InventoryService, ua1.PrincipalID, folder1ExistingName); string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); @@ -812,6 +812,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests List folder2PostCandidates = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); - } + } } } \ No newline at end of file -- cgit v1.1